If you get this exactly right (it can be quite tricky at first), youâll score 100 points, 400 points, 500, 800, 1000, 2000, 4000, 5000, 8000 points, and then every time after that youâll gain an extra life. Then you can kick it by jumping on the left of the shell. Next, wait until the second Koopa Troopa is on the edge of a step, and stomp it. Either shoot a fireball at the first one, stomp and kick it away, or just wait for it to passâyouâll need to get it out of the way. Once you reach the end of the level, youâll see two Koopa Troopas walking down the staircase. On such place this can be done is at the end of level 3â∱:įirstly, try to get to the end of the level as quickly as possible, as the more remaining time you have left, the more extra lives youâll be able to get. Effectively, Mario is continuously jumping up and down on the empty Koopa Troopa shell whilst it is bouncing backwards and forwards. The trick is performed by jumping on a Koopa Troopa, kicking it into a wall, jumping on it when it bounces back in order to halt it, kicking it into the wall again, and so on. This article shows you how to reach the maximum of 128 lives. The game allows the player to have up to 128 lives, and whilst itâs not exactly an unlimited amount, it is a lot. This feature can be exploited in parts of the game in order to gain a large number of extra lives. In fact, each extra enemy you stomp on in series without touching the ground gives you an increased number of bonus points, and if youâre really skilled you will gain an extra life. NES and SNES game, you can gain extra bonus points if you stomp on an enemy, and then stomp on another without touching the ground. âUnlimited Livesâ Trick Transmission Zero Super Mario Bros.
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